Production Company: Le Polish Bureau
Client: Twitch, Audible
To celebrate the audiobook series "Far Cry 6: Rise of the Revolution," narrated by Giancarlo Esposito, Twitch, Audible, and Le Polish Bureau collaborated to create an immersive escape room experience. It was brought to life through Twitch live streams hosted by influencers, and filled with mind-bending puzzles. Through our innovative approach and dedicated technological solutions, we were able to actively engage the audience, turning them into active participants.
As a Technical Director, I supervised the production process and advised on the technical approach and architecture of this experience.
Twitch invited five popular influencers who actively stream on the platform. While they were aware that a digital escape room game would be part of the stream, they were not given the opportunity to solve the puzzles in advance. Additionally, we asked the streamers to keep their viewers in suspense until the actual streaming moment, only revealing the surprise escape room experience on the designated dates. This approach resulted in five distinct and captivating streams played on Twitch, hosted by CompletedMate, Yogscast, Jericho, Anna Chess, and ItsHafu.
To empower viewers as active players, we implemented technological changes and rebuilt tools. The first enhancement was the heat map extension, enabling viewers to interact by clicking on their screens. This generated visible marks for both streamers and other viewers. By capturing real-time data on the most clickable spots, we curated a ranking system that highlighted the top five points of interest. This innovative approach enabled streamers to embrace a collective decision-making process, guided by viewers' suggestions for their next actions, locations to explore, and uncovering hidden objects within the game.
To elevate the production quality, we harnessed Unity technology, specifically the High-Definition Render Pipeline. It enabled us to leverage high-quality assets, resulting in a visually stunning experience. For instance, when recreating the throne room of the game's main character, we utilized an immersive 8K 360-degree video. However, due to the demanding nature of this video format, only a limited number of machines could handle it seamlessly. To overcome this challenge, we implemented an external tool called AVProVideo, which efficiently compressed the video while maintaining playback functionality. This strategic solution allowed us to deliver captivating 3D visuals that enhanced the overall immersive experience for our audience.